![]() |
![]() |
![]() |
![]() |
| Sparkle #01 | Sparkle #02 | Sparkle #03 | Sparkle #04 |
![]() |
![]() |
![]() |
![]() |
| Sparkle #05 | Sparkle #06 | Sparkle #07 | Sparkle #08 |
![]() |
![]() |
![]() |
![]() |
| Sparkle #09 | Sparkle #10 | Sparkle #11 | Sparkle #12 |
![]() |
![]() |
![]() |
![]() |
| Sparkle #13 | Sparkle #14 | Sparkle #15 | Sparkle #16 |
![]() |
![]() |
![]() |
Please Note: Because the diffuse map used for the shader set is not customized to any specific item, the size of the pattern will be determined by the specifics of the object file mesh. In this example, the same preset is used on the dress, but it renders in different sizes because the dress's separate material zones vary in size. |
| Sparkle #01, 75% Opacity | Sparkle #01, 90% Opacity | Sparkle #01, Transparent, Metallic Lighting Model |