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DS mats for RDNA's Rue du Dr. Debile. Material settings using the original image maps with adjusted DS-compatible settings. I've added image maps for the Poser shader nodes that don't translate to Studio. I've tried to approximate the original look as closely as possible -- came pretty close, except for the trash cans. Applying an image map produced a kind of zig-zag effect, so my usual rusty textures didn't work this time. Instead, the trash cans get a painted look.

Depending on your lighting, you might want to switch the window glass setting to "Plastic" instead of "Glossy Plastic." Some windows get a white blob reflection from the lights. To keep render times from bogging down, I didn't add any reflections to the windows. You can always add this in the surface tab under "Reflection." Usual white color; 50% is probably enough.

» » Also Available: Set #01Set #02

Credits

Header image also uses props from the Baker Street Construction and Expansion sets (RDNA), the church from Castle Creator, Ron's Birds, and the ground prop from 3 Raven Court (DAZ.)

Usage

For personal and commercial renders and/or animations. The contents of this file, in whole or in part, may not be redistributed or sold for profit.